SIGGRAPH 2018 PRODUCTION SESSIONS TO OFFER INSIDE LOOK AT MAKING OF ‘BLADE RUNNER 2049,’ ‘GAME OF THRONES,’ ‘INCREDIBLES 2,’ ‘AVENGERS: INFINITY WAR,’ AND SNEAK PEEKS OF ‘WRECK IT RALPH 2,’ LAIKA’S ‘MISSING LINK’

CHICAGO, July 19, 2018 (GLOBE NEWSWIRE) -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. To register for the conference, visit s2018.SIGGRAPH.org

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“Ralph Breaks the Internet: Wreck-It Ralph 2” © 2018 Walt Disney Animation Studios


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"Game of Thrones" Season 7 © 2017 HBO


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Kicking off the first evening of the conference on Sunday, 12 August, the Production Sessions program will host a special 25th anniversary tribute screening of the original “Jurassic Park” (1993), giving attendees the chance to see it on the big screen again. Steve “Spaz” Williams, one of the visual effects pioneers on this groundbreaking film, will present and introduce the screening.

After a successful first run in 2017, the Production Gallery will return for a second year to Vancouver. This museum-style showcase features artwork, props, costumes, artifacts, and even interactive gaming experiences, offering attendees the opportunity to see behind-the-scenes work of artists and industry craftspeople up close. Among this year’s display pieces will be memorabilia from productions like “Solo: A Star Wars Story,” “Ralph Breaks the Internet: Wreck-It Ralph 2,” “Crow: The Legend,” Square Enix’s Animation-to-Games project, and more.

The Production Gallery will also showcase an exhibition with 50 pieces of original artwork from world-renowned, legendary futurist Syd Mead (known for contributions to “Blade Runner,” “TRON,” “Star Trek: The Motion Picture,” “Aliens,” “Time Cop,” “Tomorrowland,” “Blade Runner 2049”). Entitled “Progressions,” the exhibition is a retrospective of more than 50 years of artwork by Mead, from his academic years to his most current works. Through selected drawings, color preliminaries, and finished paintings, attendees will get a glimpse into Mead’s thought process, unique approach, and detailed technique as the pieces move from idea to final artwork. The exhibition will also feature the Syd Mead mobile app, available via SydMead.com or by searching “Oblagon AR” in the Apple or Google Play stores. Participants who download the app to their phone or tablet can hold it up to any of the Pebble Beach Triptych artworks and view the vehicle in 3D. In addition, the app allows viewers to experience Mead’s original line drawings and color rough draft for the artwork, to truly show the progression of the art.  

“Embracing and embodying the theme of ‘Generations,’ SIGGRAPH 2018 is a chance to celebrate and to reflect. This year’s Production Sessions programming looks at where we were, where we are now, and where we could be. I am so proud of the incredible lineup of content and speakers we have assembled. The brilliant work and boundary-pushing creativity in every frame, sequence, and pixel in the sessions, and the experience of walking through the gallery, is sure to ‘wow’ our attendees,” said SIGGRAPH 2018 Production Sessions Chair Emily Hsu. “I think they will definitely remember this conference for many years to come.”

This year, there will be 10 Production Sessions. During these 90-minute sessions, the world’s most talented computer graphics experts, technical artists, and creative teams pull back the curtain on their workflows, processes, and techniques. Attendees have the opportunity to learn and ask questions about production challenges on complex productions in computer animation, visual effects, gaming applications, virtual reality, themed entertainment, cultural exhibition, projection mapping, or other applications of computer graphics.

Highlights of the SIGGRAPH 2018 Production Sessions include:

DNEG, Framestore, and MPC Present: The Visual Effects of “Blade Runner 2049”
Thirty-five years after the release of the original “Blade Runner,” the visual effects teams behind “Blade Runner 2049” were tasked with the challenge of crafting a dystopian world in the next phase of one of the most-beloved sci-fi films of all time. From the creation of the L.A. cityscapes, Las Vegas, and Trash Mesa environments, to the development of a holographic Joi and the return of Rachael, join the filmmakers from DNEG, Framestore, and MPC as they discuss their Academy-Award winning work that paid tribute to the original picture while creating a film of the future.

“Wreck-It Ralph 2:” Visualizing the Internet
In this exclusive look at the upcoming “Ralph Breaks the Internet: Wreck-It Ralph 2” (release date: 21 November 2018), members of the production team from Walt Disney Animation Studios will discuss the challenges they faced, both artistically and technically, in visualizing a world that is ever-changing and seemingly endless — a concept as familiar as the internet executed in a way that has never been seen before.

LAIKA’s “Missing Link :” Raising the VFX Bar

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