SIGGRAPH 2018 PRODUCTION SESSIONS TO OFFER INSIDE LOOK AT MAKING OF ‘BLADE RUNNER 2049,’ ‘GAME OF THRONES,’ ‘INCREDIBLES 2,’ ‘AVENGERS: INFINITY WAR,’ AND SNEAK PEEKS OF ‘WRECK IT RALPH 2,’ LAIKA’S ‘MISSING LINK’

LAIKA is a studio whose mission is to realize the potential of stop-motion animation by fusing old-school artisanship with cutting-edge technology. This sneak peek production session will highlight the work done by LAIKA's in-house visual effects team on the studio's fifth film, “Missing Link” (in theaters 19 April 2019). During this session, the LAIKA team will highlight its unique production pipeline and how its digital efforts were created in concert with the puppet-makers and set builders at the studio.

"Game of Thrones" Season 7: Orchestrating Sea Battles and Blowing Up a Big Wall
In this production session, members of the Rodeo FX visual effects team will discuss their work on the legendary HBO series "Game of Thrones," which was just nominated for 22 2018 Emmy Awards. The team will cover, in depth, two of the seventh season’s most intense and epic sequences, starting from the concept art and working through the processes that led to the final shots. Rodeo FX's long-term relationship with the filmmakers helped their approach for art directing, which Rodeo took into consideration when planning for the "Sea Battle" scene in episode two, and the dramatic "Fall of the Wall" in the season finale.

The “Incredibles 2:” Suit Up, It Might Get Weird!
In a conversation that will not only span multiple disciplines, but also multiple years of technological advancement at Pixar, the team behind “Incredibles 2” — many of whom also worked on the first film —will compare and contrast the filmmaking process then and now. Hear from this super group as they examine how they used the past to inform the present and, incredibly, achieved the near-impossible. 

Generations of Houdini in Film
Featuring experts from multiple studios — including SIGGRAPH 2018 keynote speaker Rob Bredow of Industrial Light & Magic (ILM) — and moderated by Ian Failes, this panel will showcase multiple generations of creative leadership, from those who embraced SideFX’s initial release of Houdini in 1996 to artists who have more recently discovered its procedural methods. Hear unique perspectives as they tell stories from the past to the present, and look ahead to the future of computer graphics.

The Making of Marvel Studios’ “Avengers: Infinity War”   
Four years after the events of “Guardians of the Galaxy Vol. 2,” the Avengers have been torn apart following the events depicted in the film “Captain America: Civil War.” Marvel Studios, ILM, Weta Digital, and Digital Domain will take the SIGGRAPH audience through their unique visual effects journey, as they present how they created some of the movie’s most heart-stopping moments.

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About ACM, ACM SIGGRAPH and SIGGRAPH 2018
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges.  ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques.  SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.

Attachments

Dan Harary
SIGGRAPH 2018
+ 1.310.859.1831
danharary@siggraph.org



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