Nuke 12.1 delivers artist-focused improvements across the Nuke family
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Nuke 12.1 delivers artist-focused improvements across the Nuke family

London, 19 February 2020 - Foundry, the leading developer of creative software for the digital design, media and entertainment industries, today announces the release of Nuke 12.1.

Building on the Nuke 12.0 release, Nuke 12.1 brings updates across the entire Nuke family with an emphasis on enhancing the artist experience through UI and tool improvements, the largest update to Blink and BlinkScript in recent years improves Cara VR node performance and introduces new tools for developers, and extended functionality in the timeline-based applications speeds up and enriches artist and team review. 

Nuke 12.1 Highlights:

Christy Anzelmo, Director of Product - Compositing & Finishing, Foundry, comments: 

“This next release, Nuke 12.1, is a broad and varied one responding to many user requests. I’m excited that we’ve been able to focus on enhancing the day-to-day work of artists and developers including improvements to some areas that have been dormant for a while, such as key updates and extensions to BlinkScript and Particles, a new Shuffle workflow and support for high DPI monitors and popular codecs and cameras. These long-awaited improvements in core systems will improve the experience of our users and extend what’s possible in the Nuke family. “

Mads Hagbarth Damsbo, VFX & Pipeline Technical Director, Nordisk Film Shortcut comments:

"The ParticleBlinkScript node unleashes so much untapped potential in the Nuke particle system.  This node will be able to shape this core NukeX feature for years to come, and let the community dictate what the particle system should be able to do and be used for. The included example scripts serve as a great learning resource for people who want to get into using this new node and BlinkScript in general."

About Nuke

Nuke® is an award-winning node-based compositing toolkit that give artists the power and flexibility to create with confidence. Flexible, efficient and feature packed, this toolset delivers film-grade results fast, which makes it the perfect choice for compositors, lighters and animators after a robust production-proven toolset for compositing, VFX editorial and review.

For more information visit https://www.foundry.com/products/nuke

About Foundry

FoundryFoundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe.

Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Foundry partners with these companies to solve complex visualization challenges to turn incredible ideas into reality.

The company’s products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. Foundry software was integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade. Founded in 1996, Foundry is headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe. In 2019, the London Stock Exchange named Foundry one of the “1000 Companies to Inspire Britain.” It regularly features in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies. 

For more information visit www.foundry.com



Contact:

Madalina Grigorie
PR and Communications Manager
Foundry 
Tel: +44 (0) 20 3976 1826 (ext. 2421)
Mob: +44 (0)738 7059 069
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