NVIDIA Announces Financial Results for Fourth Quarter and Fiscal 2019

Fiscal 2019 Summary

GAAP
 ($ in millions except earnings per share) FY19 FY18 Y/Y
 Revenue$11,716 $9,714 Up 21% 
 Gross margin 61.2%  59.9% Up 130 bps 
 Operating expenses$3,367 $2,612 Up 29% 
 Operating income$3,804 $3,210 Up 19% 
 Net income$4,141 $3,047 Up 36% 
 Diluted earnings per share$6.63 $4.82 Up 38% 


Non-GAAP
 ($ in millions except earnings per share) FY19 FY18 Y/Y
 Revenue$11,716 $9,714 Up 21% 
 Gross margin 61.7%  60.2% Up 150 bps 
 Operating expenses$2,826 $2,227 Up 27% 
 Operating income$4,407 $3,617 Up 22% 
 Net income$4,143 $3,085 Up 34% 
 Diluted earnings per share$6.64 $4.92 Up 35% 
 

NVIDIA’s outlook for the first quarter of fiscal 2020 is as follows:

  • Revenue is expected to be $2.20 billion, plus or minus 2 percent.
     
  • GAAP and non-GAAP gross margins are expected to be 58.8 percent and 59.0 percent, respectively, plus or minus 50 basis points.
     
  • GAAP and non-GAAP operating expenses are expected to be approximately $930 million and $755 million, respectively.
     
  • GAAP and non-GAAP other income and expense are both expected to be income of approximately $20 million.

  • GAAP and non-GAAP tax rates are both expected to be 10 percent, plus or minus 1 percent, excluding any discrete items. GAAP discrete items include excess tax benefits or deficiencies related to stock-based compensation, which are expected to generate variability on a quarter by quarter basis.

For fiscal 2020, revenue is expected to be flat to down slightly.

Latest Highlights
Since the end of the third quarter, NVIDIA has achieved progress in these areas:

Datacenter

  • Announced that the NVIDIA® T4 GPU launched in public beta on Google Cloud Platform, with availability in the U.S., Europe, Brazil, India, Japan, and Singapore.
  • Set six records in AI performance with the release of MLPerf, the industry’s first objective set of AI benchmarks.
  • Announced with Google the integration of NVIDIA’s RAPIDS™ GPU-accelerated data science libraries with Kubeflow Pipelines, a Kubernetes-based platform for deploying and managing machine learning workloads in hyperscale datacenters.

Gaming

  • Launched the  GeForce RTX™ 2060 GPU, putting exceptional performance and graphics enhanced by ray tracing and AI within reach of tens of millions of gamers.
  • Unveiled a record  40+ new gaming laptops in over 100 configurations powered by NVIDIA GeForce RTX GPUs.
  • Expanded its G-SYNC™ ecosystem with G-SYNC-compatible monitors, tested and driver-optimized by NVIDIA.
  • Announced that Battlefield V, the first real-time ray tracing game, will add DLSS AI super-sampling technology; that the highly anticipated game Anthem will integrate DLSS; and that Justice, one of China’s most popular MMO games, will add ray tracing and DLSS.

Professional Visualization

  • Introduced Quadro RTX™ 4000, bringing real-time ray tracing to millions of midrange workstation users.
  • Announced the NVIDIA CUDA®-accelerated REDCODE RAW decode SDK, in collaboration with RED Digital Cinema, enabling developers and studios to edit 8K video in real time without the need for additional video processors.

Automotive

  • Introduced NVIDIA DRIVE™ AutoPilot, the world’s first commercially available Level 2+ automated driving system, with Tier 1 suppliers Continental and ZF announcing the availability of Level 2+ solutions based on NVIDIA DRIVE in 2020.
  • Announced with Mercedes-Benz that it will create a centralized computing architecture for the automaker’s next-generation vehicles, enabling them to be software-defined AI cars.  

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