The Making of “Pearl”, A Google Spotlight Story
“Pearl” is a Google Spotlight Story directed by Oscar-winning animator Patrick Osborne. Conceived as a 360-degree experience, the film takes place entirely in a car and explores the gifts we inherit from our parents. The storyline collapses decades into minutes through montage, and can run on devices ranging from mobile phones to VR headgear, in real time. Google’s panelists for the section include: Patrick Osborne, Director; Rachid El Guerrab, Spotlight Stories Project Lead; David Eisenmann, Producer; and, Cassidy Curtis, Tech Art Lead.
“Star Wars: Battlefront” – Game Development in the “Star Wars” Universe!
The DICE team reveals some of the work that went into this award-winning, visually stunning game. Topics include PBR, photogrammetry, vertex shading, fragment shading, and other creative disciplines. Panelists will include the following Electronic Arts Digital Illusions Creative Entertainment AB professionals: Kenneth Brown, Technical Art Director; Jonas Andersson, Visual Effects Artist; Pontus Ryman, Senior Environment Artist; Anders Egleus, Senior Visual Effects Artist; and, Oscar Carlén, Senior Lighting Artist.
Under the Sea – The Making of “Finding Dory”
This session will take a look at how Pixar artists created the studio’s latest feature film. Top animators and technical artists will deliver a deep dive into the process behind this animated film, which required an entirely new back-end pipeline and cutting-edge technology. This Pixar Animations Studios session will feature the following panelists: Steve Pilcher, Jeremie Talbot, Jim Brown, Masah Ellsworth, Chris Burrows, Chris Chapman, Ian Megibben, and John Halstead.
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About SIGGRAPH 2016
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, games, real-time graphics, virtual -+reality, and narrative shorts. SIGGRAPH 2016 will take place from 24-28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.
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