Chaos Group Unveils New Core Algorithm for V-Ray 3.3 for 3ds Max
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Chaos Group Unveils New Core Algorithm for V-Ray 3.3 for 3ds Max

Introduction of Variance-Based Adaptive Sampling Makes Renders Easier to Predict and Control

LOS ANGELES, Calif. – December 17, 2015 – Today, Chaos Group releases  a free upgrade to V-Ray for 3ds Max. This update features 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows. 

Variance-Based Adaptive Sampling provides: 

In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates. 

New Features 

New Global Defaults  

Ray Traced Rounded Corners 

New Sky Model and Aerial Perspective 

Triplanar Mapping 

Improved V-Ray Clipper with Render-Time Booleans 

Stochastic Flakes  

Updated Features 

Global Illumination 

GPU Rendering 

Progressive Sampler 

Volume Rendering 

Geometry 

Availability

V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at  chaosgroup.com to download.

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About Chaos Group
Chaos Group creates physically based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.