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Three-Dimensional (3D) Technology Market (2011 – 2016) by Products (3D IC, 3D Printer, 3D Display – HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (Stereoscopy, Auto-Stereoscopy, Volumetric) Focus, Global Forecast & Analysis – Features Introduction to 4D Technology
Three Dimension (3D) technologies has now commercialized in most of the products and applications such as Smartphone, TV, Animation, Gaming, Medical imaging etc. After the success of 'Avatar', numbers of producers are releasing their movies in 2D as well as 3D version. Thus, 3D cinemas have become the additional revenue generator for cinema producers.
Products like 3D Smartphone, 3D printer, 3D gaming consoles etc. are latest 3D technology based products, which have just been launched and are yet to capture the market, but as 3D market is progressing rapidly, these products are expected to perform better in near future. This report provides information on 3D glasses by company and by different features. The report describes a comparison matrix of 3D glasses, which includes different company models along with their features.
After commercialization of 3D technology, 4D is making its way in the field of medical imaging and BIM (Building information modeling). 4D cinema has also become popular, although it is just a marketing term used by 4D cinema owners and 4D cinema producers. In 4D BIM, architects or engineers are able to make forecasted image of their projects with the combination of 4D and CAD tools. It also helps in predicting the timeline of the projects. In 4D medical imaging, it helps to display the affected organ or development of fetus over certain period of time. It helps doctor in curing the disease of the patient.
In global 3D technology market, North America is a leading market. North America is a huge base for 3D gaming and animation designers; which shares the largest percentage in overall 3D product and applications market. It is followed by Europe and APAC. APAC has the fastest growing rate of 21.96%. In addition, most of the 3D technology product and applications providers are based out of North America and APAC region; hence from supply side also North America is leading.
This report deals with all the driving factors, restraints, and opportunities for the 3D technology market, which is helpful in identifying trends and key success factors for the industry. The report also profiles companies that are active in the field of 3D, technology with their competitive landscape and strategies. It highlights the winning strategies and burning issues pertaining to the 3D technology industry.
The global 3D technology, products and applications market is expected to reach $227.27 billion in 2016 at an estimated CAGR of 15.81% from 2011 to 2016. North America will remain at the top followed by Europe and APAC. Gaming and animation will be leading application areas in 3D industry.
Scope of the report
The 3D technology market research report categorizes the global market of Three-Dimensional (3D) technology, products and applications based on products, industrial applications and consumer applications; it also covers the forecasted revenue and future trends of Global 3D and 4D technology market. This report also gives an insight to 4D technology along with concept and its applications.
On the basis of Products
Global 3D technology, products and applications market is categorized into 3D IC, 3D printer, 3D digital signage and 3D display. 3D display is a broad category, which further covers HMD, 3D TV and 3D Smartphone.
On the basis of application areas
Applications areas of 3D technology have been broadly classified into two categories industrial and consumer. Industrial applications cover 3D animation and 3D CAD, whereas consumer applications cover 3D gaming, 3D cinema and 3D medical imaging. In addition, applications of 4D technology are also covered such as 4D BIM, 4D Medical imaging.
On the basis of geography
Geographical analysis covers North America, Europe, Asia-Pacific, and ROW. All the geographical areas have been forecasted, based on product type and application areas.
TABLE OF CONTENTS
1 INTRODUCTION
1.1 KEY TAKE-AWAYS
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 STAKEHOLDERS
1.5 RESEARCH METHODOLOGY
1.5.1 MARKET SIZE
1.5.2 KEY DATA POINTS TAKEN FROM SECONDARY SOURCES
1.5.3 KEY DATA POINTS TAKEN FROM PRIMARY SOURCES
1.5.4 ASSUMPTIONS MADE FOR THIS REPORT
1.5.5 LIST OF COMPANIES COVERED DURING THE RESEARCH
2 EXECUTIVE SUMMARY
2.1 OVERVIEW
2.2 PARENT MARKET TABLES
2.3 METHOD OF ANALYSIS
2.4 RECOMMENDATIONS
3 MARKET OVERVIEW
3.1 INTRODUCTION
3.2 MARKET DEFINITION
3.3 NEED FOR 3D TECHNOLOGY
3.4 EVOLUTION OF 3D TECHNOLOGY
3.5 MARKET DYNAMICS
3.5.1 DRIVERS
3.5.1.1 Growth in gaming industry
3.5.1.2 Growth in 3D cinema
3.5.1.3 Penetration of 3D/4D in multiple segments
3.5.1.3.1 3D/4D in medical imaging
3.5.1.3.2 3D/4D in CAD
3.5.1.3.3 3D in signage industry
3.5.2 RESTRAINTS
3.5.2.1 Price sensitive market
3.5.2.2 Lack of 3D content
3.5.3 OPPORTUNITIES
3.5.3.1 Technological advancement in printing (3D printing)
3.5.3.2 Changing trend of cinema from 2D to 3D
3.5.3.3 Commercialization of "Glass free" (Autostereoscopic) display
3.6 BURNING ISSUE
3.6.1 LACK OF TECHNOLOGY AWARENESS
3.7 WINNING IMPERATIVES
3.7.1 FOCUS ON AUTOSTEREOSCOPY TECHNOLOGY
4 THREE DIMENSIONAL (3D) TECHNOLOGY
4.1 MARKET TRENDS
4.2 3D TECHNOLOGY PRODUCTS AND APPLICATIONS LIFE CYCLE
4.3 EMERGING TECHNOLOGIES IN 3D
4.3.1 REAL TIME 3D
4.3.2 3D PRINTING
4.3.3 3D CINEMA
4.3.4 ARCHITECTURAL 3D RENDERING
4.4 TECHNOLOGICAL ASPECTS OF 3D
4.4.1 2D TO 3D CONVERSION
4.4.2 3D COMPUTER GRAPHICS & CAD
4.4.3 IMAGE PROCESSING, FORMATS & STANDARDS
4.4.4 IMAX 3D
4.5 TYPES OF 3D DISPLAYING TECHNOLOGY
4.5.1 STEREOSCOPY
4.5.2 AUTO-STEREOSCOPY
4.5.3 VOLUMETRIC
4.6 FUTURE ADVANCEMENTS IN 3D TECHNOLOGY
4.6.1 INTRODUCTION TO 4D TECHNOLOGY
4.6.1.1 4D Cinema
4.6.1.2 4D BIM
4.6.1.3 4D in Healthcare
4.6.2 AUGMENTED REALITY
4.7 SEGMENTATION OF 3D TECHNOLOGY
4.7.1 BY PRODUCT
4.7.1.1 3D IC
4.7.1.2 3D Printer
4.7.1.3 3D Display
4.7.1.3.1 HMD
4.7.1.3.2 3D Smartphone
4.7.1.3.3 3D Camera
4.7.1.3.4 3D Digital Signage
4.7.1.3.5 3D TV
4.7.1.3.5.1 Comparison matrix of 3D TV
4.7.1.3.5.2 Value chain analysis
4.7.1.3.6 Other 3D Displays
4.7.2 BY APPLICATION
4.7.2.1 Industrial applications
4.7.2.1.1 3D Navigation systems/GPS
4.7.2.1.2 3D Animation
4.7.2.1.3 3D Printing
4.7.2.1.4 3D technology in Healthcare
4.7.2.1.5 3D CAD
4.7.2.1.6 Defence
4.7.2.2 Consumer applications
4.7.2.2.1 3D Gaming
4.7.2.2.1.1 Value chain analysis
4.7.2.2.2 3D Cinema
5 GLOBAL 3D TECHNOLOGY MARKET FORECAST,
BY PRODUCT TYPE
5.1 INTRODUCTION
5.2 3D IC
5.3 3D PRINTER
5.4 3D DISPLAYS
5.4.1 HMD
5.4.2 3D SMARTPHONE
5.4.3 3D TV
5.4.3.1 Comparison matrix of 3D Glasses
5.4.4 3D DIGITAL SIGNAGE
6 3D TECHNOLOGY MARKET FORECAST, BY APPLICATIONS
6.1 INTRODUCTION
6.2 INDUSTRIAL APPLICATIONS
6.2.1 3D ANIMATION
6.2.2 3D CAD
6.3 CONSUMER APPLICATIONS
6.3.1 3D GAMING
6.3.2 3D CINEMA
6.3.3 3D IN MEDICAL IMAGING
7 3D TECHNOLOGY MARKET FORECAST, BY GEOGRAPHY
7.1 NORTH AMERICA
7.2 EUROPE
7.3 APAC
7.4 ROW
8 COMPETITIVE LANDSCAPE
8.1 MARKET SHARE ANALYSIS
8.2 KEY GROWTH STRATEGIES
8.2.1 NEW PRODUCT DEVELOPMENT & LAUNCH
8.2.2 PARTNERSHIP, AGREEMENTS & COLLABORATION/
JOINT VENTURE
8.2.3 MERGER & ACQUISITIONS (M&A)
8.2.4 CONTRACTS/ALLIANCE
9 COMPANY PROFILES
9.1 AUTODESK, INC.
9.1.1 OVERVIEW
9.1.2 PRODUCTS & SERVICES
9.1.3 FINANCIALS
9.1.4 STRATEGY
9.1.5 DEVELOPMENTS
9.2 BARCO NV
9.2.1 OVERVIEW
9.2.2 PRODUCTS & SERVICES
9.2.3 FINANCIALS
9.2.4 STRATEGY
9.2.5 DEVELOPMENTS
9.3 DOLBY LABORATORIES, INC.
9.3.1 OVERVIEW
9.3.2 PRODUCTS & SERVICES
9.3.3 FINANCIALS
9.3.4 STRATEGY
9.3.5 DEVELOPMENTS
9.4 DREAMWORKS ANIMATION SKG, INC.
9.4.1 OVERVIEW
9.4.2 PRODUCTS & SERVICES
9.4.3 FINANCIALS
9.4.4 STRATEGY
9.4.5 DEVELOPMENTS
9.5 ELECTRONIC ARTS, INC.
9.5.1 OVERVIEW
9.5.2 PRODUCTS & SERVICES
9.5.3 FINANCIALS
9.5.4 STRATEGY
9.5.5 DEVELOPMENTS
9.6 HTC CORPORATION
9.6.1 OVERVIEW
9.6.2 PRODUCTS & SERVICES
9.6.3 FINANCIALS
9.6.4 STRATEGY
9.6.5 DEVELOPMENTS
9.7 IMAX CORPORATION
9.7.1 OVERVIEW
9.7.2 PRODUCTS & SERVICES
9.7.3 FINANCIALS
9.7.4 STRATEGY
9.7.5 DEVELOPMENTS
9.8 LG ELECTRONICS
9.8.1 OVERVIEW
9.8.2 PRODUCTS & SERVICES
9.8.3 FINANCIALS
9.8.4 STRATEGY
9.8.5 DEVELOPMENTS
9.9 LITEYE SYSTEMS, INC.
9.9.1 OVERVIEW
9.9.2 PRODUCTS & SERVICES
9.9.3 FINANCIALS
9.9.4 STRATEGY
9.9.5 DEVELOPMENTS
9.10 NINTENDO CO. LTD.
9.10.1 OVERVIEW
9.10.2 PRODUCTS & SERVICES
9.10.3 FINANCIALS
9.10.4 STRATEGY
9.10.5 DEVELOPMENTS
9.11 NVIDIA CORPORATION
9.11.1 OVERVIEW
9.11.2 PRODUCTS & SERVICES
9.11.3 FINANCIALS
9.11.4 STRATEGY
9.11.5 DEVELOPMENTS
9.12 PANASONIC CORPORATION
9.12.1 OVERVIEW
9.12.2 PRODUCTS & SERVICES
9.12.3 FINANCIALS
9.12.4 STRATEGY
9.12.5 DEVELOPMENTS
9.13 PLANAR SYSTEMS, INC.
9.13.1 OVERVIEW
9.13.2 PRODUCTS & SERVICES
9.13.3 FINANCIALS
9.13.4 STRATEGY
9.13.5 DEVELOPMENTS
9.14 REALLUSION, INC.
9.14.1 OVERVIEW
9.14.2 PRODUCTS & SERVICES
9.14.3 FINANCIALS
9.14.4 STRATEGY
9.14.5 DEVELOPMENTS
9.15 REAL D
9.15.1 OVERVIEW
9.15.2 PRODUCTS & SERVICES
9.15.3 FINANCIALS
9.15.4 STRATEGY
9.15.5 DEVELOPMENTS
9.16 SONY CORPORATION
9.16.1 OVERVIEW
9.16.2 PRODUCTS & SERVICES
9.16.3 FINANCIALS
9.16.4 STRATEGY
9.16.5 DEVELOPMENTS
9.17 SAMSUNG
9.17.1 OVERVIEW
9.17.2 PRODUCTS & SERVICES
9.17.3 FINANCIALS
9.17.4 STRATEGY
9.17.5 DEVELOPMENTS
9.18 SHARP
9.18.1 OVERVIEW
9.18.2 PRODUCTS & SERVICES
9.18.3 FINANCIALS
9.18.4 STRATEGY
9.18.5 DEVELOPMENTS
9.19 TOSHIBA
9.19.1 OVERVIEW
9.19.2 PRODUCTS & SERVICES
9.19.3 FINANCIALS
9.19.4 STRATEGY
9.19.5 DEVELOPMENTS
9.20 VUZIX CORPORATION
9.20.1 OVERVIEW
9.20.2 PRODUCTS & SERVICES
9.20.3 FINANCIALS
9.20.4 STRATEGY
9.20.5 DEVELOPMENTS
9.21 3D SYSTEMS CORPORATION
9.21.1 OVERVIEW
9.21.2 PRODUCTS & SERVICES
9.21.3 FINANCIALS
9.21.4 STRATEGY
9.21.5 DEVELOPMENTS
9.22 OTHERS
9.22.1 SOLIDSCAPE
9.22.1.1 Overview
9.22.1.2 Products & services
9.22.1.3 Financials
9.22.1.4 Strategy
9.22.1.5 Developments
9.22.2 OBJECT LTD
9.22.2.1 Overview
9.22.2.2 Products & services
9.22.2.3 Financials
9.22.2.4 Strategy
9.22.2.5 Developments
9.22.3 3D ICON CORPORATION
9.22.3.1 Overview
9.22.3.2 Products & services
9.22.3.3 Financials
9.22.3.4 Strategy
9.22.4 HARKNESS SCREENS
9.22.4.1 Overview
9.22.4.2 Products & services
9.22.4.3 Financials
9.22.4.4 Development
9.22.5 MASTERIMAGE3D INC
9.22.5.1 Overview
9.22.5.2 Products & services
9.22.5.3 Financials
9.22.5.4 Strategy
9.22.5.5 Developments
LIST OF TABLES
TABLE 1 GLOBAL 3D TECHNOLOGY MARKET REVENUES, BY PRODUCT,
2011 – 2016 ($BILLION)
TABLE 2 GLOBAL 3D TECHNOLOGY MARKET REVENUES, BY APPLICATION,
2011 – 2016 ($MILLION)
TABLE 3 GLOBAL 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUES, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 4 CRITICAL CAPABILITIES OF 3D TV
TABLE 5 GLOBAL 3D IC MARKET, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 6 3D IC MARKET, BY PRODUCT TYPE, 2011 – 2016 ($BILLION)
TABLE 7 3D IC MARKET, BY APPLICATION, 2011 – 2016 ($BILLION)
TABLE 8 GLOBAL 3D PRINTER MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 9 3D DISPLAY MARKET, BY PRODUCT, 2011 – 2016 ($MILLION)
TABLE 10 GLOBAL HMD MARKET, BY GEOGRAPHY, 2011 – 2016 ($MILLION)
TABLE 11 GLOBAL HMD MARKET, BY APPLICATION, 2011 – 2016 ($MILLION)
TABLE 12 GLOBAL SMARTPHONE MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 13 GLOBAL 3D SMARTPHONE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 14 GLOBAL 3D TV SHIPMENT, BY GEOGRAPHY,
2011 – 2016 (MILLION UNITS)
TABLE 15 GLOBAL 3D TV MARKET, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 16 COMPARISON MATRIX OF 3D GLASSES
TABLE 17 HARDWARE AND SOFTWARE MARKET OF DIGITAL SIGNAGE,
2011 – 2016 ($BILLION)
TABLE 18 TOTAL UNIT SHIPMENT OF DIGITAL SIGNAGE DISPLAY,
2011 – 2016 (MILLION UNITS)
TABLE 19 GLOBAL DIGITAL SIGNAGE MARKET, BY APPLICATION,
2011 – 2016 ($BILLION)
TABLE 20 INDOOR VENUES SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 21 RETAIL SIGNAGE MARKET, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 22 TRANSPORTATION DIGITAL SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 23 GOVERNMENT SECTOR DIGITAL SIGNAGE MARKET, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 24 CORPORATE SECTOR SIGNAGE DIGITAL SIGNAGE MARKET,
BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 25 GLOBAL 3D DIGITAL SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 26 GLOBAL 3D DIGITAL SIGNAGE MARKET, BY APPLICATION,
2011 – 2016 ($MILLION)
TABLE 27 3D INDOOR VENUES SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 28 3D RETAIL SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 29 3D TRANSPORTATION SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 30 3D GOVERNMENT SECTOR SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 31 3D CORPORATE SECTOR SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 32 GLOBAL ANIMATION MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 33 GLOBAL ANIMATION MARKET, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 34 GLOBAL 3D ANIMATION MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 35 GLOBAL ANIMATED MOVIES MARKET, 2011 – 2016 ($BILLION)
TABLE 36 GLOBAL 3D ANIMATED MOVIES MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 37 CAD MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 38 2D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 39 3D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 40 GAMING MARKET REVENUE, BY PRODUCT, 2011 – 2016 ($BILLION)
TABLE 41 GAMING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 42 GAMING MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 43 2D GAMING MARKET REVENUE, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 44 3D GAMING MARKET REVENUE, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 45 3D COMPATIBLE CINEMA SCREEN SHIPMENT, BY GEOGRAPHY,
2011 – 2016 (UNITS)
TABLE 46 3D COMPATIBLE CINEMA SCREEN MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 47 PERFORMANCE OF 3D AGAINST 2D CINEMA
TABLE 48 GLOBAL MEDICAL IMAGING-PPS MARKET, 2011 – 2016 ($MILLION)
TABLE 49 GLOBAL 2D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 50 GLOBAL 3D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 51 GLOBAL 4D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 52 NORTH AMERICA: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 53 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 54 APAC: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 55 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 56 TOP PLAYERS IN 3D COMPATIBLE CINEMA SCREEN MARKET,
BY REVENUE, 2011
TABLE 57 TOP PLAYERS IN 3D TV MARKET, BY REVENUE, 2011
TABLE 58 TOP TEN BEST SELLING 3D TV MODELS, BY COMPANY
TABLE 59 TOP PLAYERS IN GAMING CONSOLE MARKET, 2011
TABLE 60 TOP PLAYERS IN 3D DISPLAY, BY REVENUE 2010
TABLE 61 NEW PRODUCT DEVELOPMENT & LAUNCH
TABLE 62 PARTNERSHIP
TABLE 63 AGREEMENTS
TABLE 64 COLLABORATION/JOINT VENTURE
TABLE 65 ACQUISITIONS
TABLE 66 CONTRACTS/ALLIANCE
TABLE 67 AUTODESK: REVENUE AND R&D EXPENDITURE,
2010 – 2011 ($MILLION)
TABLE 68 AUTODESK: REVENUE, BY SEGMENTS, 2010 – 2011 ($MILLION)
TABLE 69 DREAMWORKS : REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 70 DREAMWORKS: REVENUE, BY FILM AND OTHERS,
2009 – 2010 ($MILLION)
TABLE 71 ELECTRONIC ARTS: REVENUE AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 72 ELECTRONIC ARTS: REVENUE, BY BUSINESS SEGMENTS,
2010 – 2011 ($MILLION)
TABLE 73 HTC: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010 – 2011 ($BILLION)
TABLE 74 IMAX: NET SALES, GROSS INCOME AND NET INCOME,
2010 – 2011 ($MILLION)
TABLE 75 LG: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 76 NINTENDO: TOTAL REVENUE AND R&D EXPENDITURE ($BILLION)
TABLE 77 NINTENDO: REVENUE, BY PRODUCTS AND SERVICES, 2011 ($BILLION)
TABLE 78 NVIDIA-TOTAL REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 79 NVIDIA: REVENUE, BY BUSINESS SEGMENTS ($MILLION)
TABLE 80 PANASONIC: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010-2011 ($BILLION)
TABLE 81 PLANAR: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010 – 2011 ($MILLION)
TABLE 82 REAL D: R&D EXPENSES AND NET INCOME, 2010 – 2011 ($MILLION)
TABLE 83 SONY: NET SALES, GROSS INCOME AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 84 SAMSUNG: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010-2011 ($BILLION)
LIST OF FIGURES
FIGURE 1 STEPS IN RESEARCH METHODOLOGY
FIGURE 2 FORECASTING APPROACH FOR THE 3D TECHNOLOGY MARKET
FIGURE 3 OVERVIEW OF 3D TECHNOLOGY MARKET
FIGURE 4 3D TECHNOLOGY EVOLUTION
FIGURE 5 IMPACT ANALYSIS OF DRIVERS
FIGURE 6 GROWTH IN GAMING INDUSTRY, 2011 – 2016 ($BILLION)
FIGURE 7 PERCENTAGE DISTRIBUTION OF GAMING INDUSTRY
FIGURE 8 INCREASE IN NUMBER OF 3D COMPATIBLE CINEMA SCREENS,
2011 – 2016
FIGURE 9 IMPACT ANALYSIS OF RESTRAINTS
FIGURE 10 3D INDUSTRY COMPONENTS
FIGURE 11 3D TECHNOLOGY LIFE CYCLE
FIGURE 12 TECHNICAL FLOW DIAGRAM OF 3D TECHNOLOGY
FIGURE 13 2D TO 3D CONVERSION PROCESS
FIGURE 14 3D DISPLAY TIME FRAME
FIGURE 15 3D IC INTEGRATION
FIGURE 16 INTERNAL DIAGRAM OF HMD
FIGURE 17 APPLICATION MARKET OF DIGITAL SIGNAGE
FIGURE 18 VALUE CHAIN OF 3D TV
FIGURE 19 VALUE CHAIN ANALYSIS OF 3D GAMING
FIGURE 20 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET,
BY PRODUCT
FIGURE 21 TREND IN 3D PRINTER MARKET, 2011 – 2016 ($BILLION)
FIGURE 22 TREND IN 3D SMARTPHONE MARKET, 2011 – 2016 ($MILLION)
FIGURE 23 TREND IN 3D TV MARKET, 2011 – 2016 ($MILLION)
FIGURE 24 HARDWARE AND SOFTWARE DIGITAL SIGNAGE MARKET,
Y-O-Y GROWTH, 2011 – 2016
FIGURE 25 PERCENTAGE (%) CHANGE IN HARDWARE AND SOFTWARE OF DIGITAL SIGNAGE, 2011 – 2016
FIGURE 26 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET,
BY APPLICATION
FIGURE 27 3D ANIMATION INDUSTRY SEGMENTATION
FIGURE 28 TREND IN 3D CAD MARKET, 2011 – 2016 ($BILLION)
FIGURE 29 GROWTH OF 3D COMPATIBLE CINEMA SCREEN
FIGURE 30 TOP FIVE COUNTRIES 3D BOX OFFICE REVENUE, 2010 ($MILLION)
FIGURE 31 MEDICAL IMAGING-DISPLAY & POST PROCESSING SOFTWARE MARKET SEGMENTATION
FIGURE 32 NORTH AMERICA: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 33 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 34 APAC: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 35 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 36 3D TECHNOLOGY MARKET SHARE, BY PRODUCTS AND
BY APPLICATIONS, 2011
FIGURE 37 MARKET SHARE OF 3D COMPATIBLE CINEMA SCREEN PLAYERS, 2011
FIGURE 38 MARKET SHARE OF 3D TV PLAYERS, 2011
FIGURE 39 MARKET SHARE OF GAMING CONSOLE PLAYERS, 2011
FIGURE 40 REVENUE SHARE OF 3D DISPLAY PLAYERS, 2010
FIGURE 1 KEY GROWTH STRATEGIES, 2009 – 2012
FIGURE 2 BARCO: ANNUAL SALES GROWTH, 2009 – 2010 ($MILLION)
FIGURE 3 BARCO: SEGMENTATION OF BUSINESS VERTICALS, 2009 – 2010
FIGURE 4 MES, SALES PER BUSINESS UNIT, 2010
FIGURE 5 MCM, SALES PER BUSINESS UNIT, 2010
FIGURE 6 DOLBY: ANNUAL REVENUE GROWTH, 2010 – 2011 ($MILLION)
FIGURE 7 SHARP: ANNUAL SALES GROWTH, 2010 – 2011 ($MILLION)
FIGURE 8 SHARP: PERCENTAGE DISTRIBUTION OF SEGMENTS, 2011
FIGURE 9 TOSHIBA: ANNUAL SALES GROWTH, 2010 – 2011 ($BILLION)
FIGURE 10 TOSHIBA: PERCENTAGE DISTRIBUTION OF SEGMENTS, 2011
FIGURE 11 3D SYSTEMS: ANNUAL REVENUE GROWTH, 2009 – 2010 ($MILLION)
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Movie and Video Distribution Industry: Three-Dimensional (3D) Technology Market (2011 – 2016) by Products (3D IC, 3D Printer, 3D Display – HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (St
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