European Animation, VFX & Games Market 2018-2020

DUBLIN, May 4, 2018 — (PRNewswire) —

The "European Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018" report has been added to ResearchAndMarkets.com's offering.

Research and Markets Logo

The total value of European animation industry was US$ 45.4 billion in 2017 and is projected to reach US$ 46.2 billion by 2020.

The size of European video gaming industry was US$ 18 billion in 2017 and is projected to reach US$19.5 billion by 2020. The total value of global animation industry was US$ 254 billion in 2017 and is projected to reach US$ 270 billion by 2020. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption.

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content.

Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Key Topics Covered:

European Animation Industry

Winds of Change

  • DEMAND FOR TV CONTENT

Feature Film Industry in Europe

  • MARKETING AND MERCHANDISING

Trends in Europe

  • COLLABORATION AMONG EUROPEAN STUDIOS
  • DRIVERS FOR SUCCESS
  • ANIMATION COST STRUCTURES IN EUROPE

Animation Movie Budgets in Europe
Strategies and Models for Animation financing in Europe

  • ANIMATION FUNDING AGENCIES
  • CENTRALISED ANIMATION FUNDING AGENCIES IN EUROPE

Television Series Development in Europe

  • PITCHING TELEVISION SERIES TO BROADCASTERS

Copyright Chain in Europe
Co-Production Strategies in Europe

  • CONTRACTUAL ISSUES
  • KEY RIGHTS IN CO-PRODUCTION AGREEMENTS
  • CO-PRODUCTIONS AND OUTSOURCING

Distribution Strategies in Europe

  • PRODUCER-DISTRIBUTOR CO-FINANCING PATTERNS

3D Market in Europe

  • ADVANTAGES OF 3D
  • DISADVANTAGES OF 3D

Industry Constraints and Challenges

Market size of European Animation, VFX & Games industry

Animation Content demand by TV Channels in Europe
European Animation & VFX industry Market Size
European Games industry Market Size

Animation, VFX & Game Industry in Germany

Recent Movie Trends in Germany
History and Evolution of German Animation & VFX Industry

  • FOREIGN INFLUENCE
  • EARLY ATTEMPTS AT LOCAL CONTENT DEVELOPMENT
  • LATER ATTEMPTS AT LOCAL CONTENT DEVELOPMENT
  • GERMAN ANIMATION DURING THE 1990S

Industry Structure and Location

  • CO-PRODUCTIONS IN GERMANY

German Animation funding

  • TYPES OF PUBLIC FUNDING IN GERMANY
  • FEDERAL FUNDING
  • REGIONAL FUNDS
  • PRIVATE FUNDING SOURCES IN GERMANY

Animation Schools in Germany
Strategies for German Studios
Key Players in the German Animation & VFX Industry
Size of Animation Industry in Germany
Animation Studios in Germany
Television Channels in Germany

  • TERRESTRIAL TELEVISION
  • CABLE TELEVISION
  • ANIMATION TELEVISION CHANNELS IN GERMANY

German Video Games Industry

  • KEY TRENDS IN THE GERMAN VIDEO GAMES INDUSTRY
  • GERMAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN GERMANY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN GERMANY
  • GERMAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN GERMANY

Key Opportunities & Strategies for German Video Games Industry
Video Games Market Segments in Germany

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN GERMANY
  • ESPORTS MARKET IN GERMANY

German Video Games Market Size & Opportunity

Animation, VFX & Games Industry in the UK

Industry Structure
Recent Movie Trends in the UK
Size of Animation Industry in the UK

  • INDUSTRY SUCCESS
  • CHALLENGES
  • INDUSTRY SKILL SETS

Role of Television Channels

  • TERRESTRIAL TELEVISION
  • CABLE TELEVISION

Animation Co-Productions in the UK
Animation Studios in the UK

  • STRATEGIES FOR ANIMATION STUDIOS IN UK

Animation Television Channels in UK
Video Games Industry in the UK

  • KEY TRENDS IN THE UK VIDEO GAMES INDUSTRY
  • VIDEO GAMES INDUSTRY STRUCTURE IN THE UK
  • VIDEO GAME BUSINESS MODELS IN THE UK
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THE UK
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN THE UK
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UK

Key Opportunities & Strategies for Video Games Industry in the UK
Video Games Market Segments in the UK

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UK
  • ESPORTS MARKET IN THE UK

Video Games Market Size & Opportunity in the UK

Animation, VFX & Games industry in Italy

Recent Movie Trends in Italy
Government Support
Role of Television Channels

  • TERRESTRIAL TELEVISION

Challenges
Size of Animation Industry in Italy
Animation Co-Productions in Italy
Strategies for Animation Studios in Italy
Key Statistics about Animation Studios in Italy

1 | 2 | 3  Next Page »
Featured Video
Latest Blog Posts
Sanjay GangalGISCafe Guest
by Sanjay Gangal
GISCafe Industry Predictions for 2025 – NV5
Jobs
Business Development Manager for Berntsen International, Inc. at Madison, Wisconsin
Upcoming Events
Consumer Electronics Show 2025 - CES 2025 at Las Vegas Convention Center Las Vegas NV - Jan 7 - 10, 2025
GeoBuiz Summit 2025 at Hyatt Regency Aurora-Denver Conference Center. Denver CO - Jan 13 - 15, 2025
Coastal GeoTools 2025 Conference at 301 North Water Street - Jan 27 - 30, 2025



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering EDACafe - Electronic Design Automation TechJobsCafe - Technical Jobs and Resumes  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise