Virtual Reality in Gaming Market in APAC 2015-2019

LONDON, Sept. 7, 2015 — (PRNewswire) —

About Virtual reality in Gaming Market
The term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market.

Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.

Covered in this Report
This report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 2015–2019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the report discusses the major drivers that influence the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

Key Vendors
- Avegant
- Beijing ANTVR Technology
- Carl Zeiss
- Gameface Labs
- Google
- HTC
- Immersion Vrelia
- Oculus VR (Subsidiary of Facebook)
- Razer
- Samsung
- Shoogee
- Sony
- Virtuix
- Vrizzmo

Market Driver
- Mobile Gaming Market
- For a full, detailed list, view our report

Market Challenger
- Motion Sickness
- For a full, detailed list, view our report

Market Trend
- Crowdfunding
- For a full, detailed list, view our report

Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
Download the full report: https://www.reportbuyer.com/product/3142719/ 

About Reportbuyer
Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers
http://www.reportbuyer.com

For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: Email Contact  
Tel: +44 208 816 85 48
Website: www.reportbuyer.com

To view the original version on PR Newswire, visit: http://www.prnewswire.com/news-releases/virtual-reality-in-gaming-market-in-apac-2015-2019-300138759.html

SOURCE ReportBuyer

Contact:
ReportBuyer
Web: http://www.reportbuyer.com

Featured Video
Latest Blog Posts
Sanjay GangalGISCafe Guest
by Sanjay Gangal
GISCafe Industry Predictions for 2025 – NV5
Jobs
Business Development Manager for Berntsen International, Inc. at Madison, Wisconsin
Upcoming Events
Consumer Electronics Show 2025 - CES 2025 at Las Vegas Convention Center Las Vegas NV - Jan 7 - 10, 2025
GeoBuiz Summit 2025 at Hyatt Regency Aurora-Denver Conference Center. Denver CO - Jan 13 - 15, 2025
Coastal GeoTools 2025 Conference at 301 North Water Street - Jan 27 - 30, 2025



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering EDACafe - Electronic Design Automation TechJobsCafe - Technical Jobs and Resumes  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise