Global 3D Animation Market (2019 to 2026) - by Component, Deployment Mode, Technology & Industry Vertical - ResearchAndMarkets.com
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Global 3D Animation Market (2019 to 2026) - by Component, Deployment Mode, Technology & Industry Vertical - ResearchAndMarkets.com

DUBLIN — (BUSINESS WIRE) — June 9, 2020 — The "3D Animation Market by Component, Deployment Mode, Technology, Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2019-2026" report has been added to ResearchAndMarkets.com's offering.

3D animation is the process of drawing, designing, and making layouts of photogenic sequences, which are integrated in gaming products and multimedia. In addition, it involves exploitation and management of still images to generate the illusion of movements. Furthermore, many entertainment companies use animation for increasing their customer retention rates and to provide a good visual experience to their customers. In addition, animation helps healthcare organizations by providing flexibility and safety for doing various experiments in chemistry and physics. Rise in technological advancement has made animation available for each and every industry, which, in turn, provides lucrative opportunity for the market.

Growing adoption of visual effect technology in movies and rise in demand for high quality animation by customer drive the growth of the market. In addition, surge in the use of 3D mobile applications and games fuels the growth of the market. However, presence of free & open source animation software hampers the growth of the market. Furthermore, integration of virtual reality technology for visual effects is expected to provide major opportunities for the growth of the 3D animation market during the forecast period.

The global 3D animation market is segmented on the basis of component, deployment mode, technology, industry vertical, and region. In terms of component, it is bifurcated into software and services. In terms of deployment mode, it is divided into on-premise and cloud. As per technology, it is categorized into 3D modelling, motion graphics, 3D rendering, visual effects, and others. In terms of type, the market is bifurcated into strategic in-building solutions, wide-area solutions, and distributed recipient solutions. On the basis of industry vertical, it is classified into education, media & entertainment, healthcare, construction & manufacturing, retail, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key benefits for stakeholders

Key Findings

Market Dynamics

Drivers

Restraint

Opportunities

Key Market Players

For more information about this report visit https://www.researchandmarkets.com/r/9vhv7t



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